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![]() The easiest way to do that is to write some text on the loading screen. Your map should always have an introduction that explains who you are (playing with), who is your opponent/ally and why you are on this map. ![]() It's just an arcade map with gameplay, which may be fine if that's what you want, but then this list you are currently reading isn't for you. If your map has no narrative elements (text, transmissions, cinematics or very good doodad placement) It's not a scenario. Please also inform me about grammar or how I can improve the text in general as english isn't my first language.) 11 mistakes people make when designing singleplayer/co-op maps with a story, similar to blizzard campaign maps Have no story ![]() ![]() I plan to add some screenshots in the future and I would like some feedback on topics you think are unclear or debatable. (This text can be considered version 0.1 (alpha).
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